Plants
Plant guides for crushing and screening circuits
Sixteen plant sequences from primary jaws to starter plants.

Primary Jaw Quarry
Fixed primary jaw plants that need plate, cheek, and toggle discipline on abrasive Highveld rock.

Mobile Jaw Circuit
Tracked jaw plants that change sites and still need seat notes that travel.

Cone Secondary Plant
Secondary cones where mantle and concave geometry decide tonnage.

Roadstone Tertiary
Tertiary circuits making roadstone with tight grading and liner honesty.

Impact Tertiary Cell
HSI cells shaping aggregate where blow bar alloy choice is the week.

Demolition Recycle Yard
Concrete and brick recycle yards that punish soft alloys.

Sand Plant Recycle
Manufactured sand plants with VSI tips and wet feed caveats.

Shaped Aggregate Plant
Plants chasing cubical shape with VSI and careful tip maps.

Scalping Screen Line
Scalping decks ahead of crushers that save chambers from fines overload.

Finish Deck Plant
Finish screens after tertiary that sell the product grading.

Mining ROM Primary
ROM primary gyratory or jaw plants with long campaign planning.

Apron Feeder Line
Apron and chute lines that concentrate wear on buttons and tiles.

Quarry Night Shift
Night crews that need change windows and fuse logic when there is no daylight.

Coastal Aggregate
Coastal plants where humidity and salt complicate liner storage and bolts.

Contract Crushing Fleet
Contract fleets that move Mn kits between sites with honest handoffs.

Starter Plant
Small plants learning liner discipline before they buy bigger chambers.
